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   <div id="projectname">Space Manager
   &#160;<span id="projectnumber">0.2.0</span>
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   <div id="projectbrief">Objective-C wrapper around chipmunk</div>
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<div class="textblock"><code>#import &quot;cocos2d.h&quot;</code><br/>
<code>#import &quot;chipmunk.h&quot;</code><br/>
<code>#import &quot;<a class="el" href="_space_manager_8h_source.html">SpaceManager.h</a>&quot;</code><br/>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfacecp_constraint_node.html">cpConstraintNode</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:ad2ee440d25bf2379c52465e759e53b3d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="cp_constraint_node_8h.html#ad2ee440d25bf2379c52465e759e53b3d">cpConstraintNodePreDrawState</a> ()</td></tr>
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<tr class="memitem:a367d16ec9307503204924c6c605579d3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="cp_constraint_node_8h.html#a367d16ec9307503204924c6c605579d3">cpConstraintNodePostDrawState</a> ()</td></tr>
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<tr class="memitem:abe06d1f86cfd1a49ee6cfc2f4589eebb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="cp_constraint_node_8h.html#abe06d1f86cfd1a49ee6cfc2f4589eebb">cpConstraintNodeDraw</a> (cpConstraint *constraint)</td></tr>
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<tr class="memitem:afe9bff2c7bd997aa9fb8899f470beb8f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="cp_constraint_node_8h.html#afe9bff2c7bd997aa9fb8899f470beb8f">cpConstraintNodeEfficientDraw</a> (cpConstraint *constraint)</td></tr>
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<h2 class="groupheader">Function Documentation</h2>
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          <td class="memname">void cpConstraintNodeDraw </td>
          <td>(</td>
          <td class="paramtype">cpConstraint *&#160;</td>
          <td class="paramname"><em>constraint</em></td><td>)</td>
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<p>Draw a constraint with the correct pre/post states </p>

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          <td class="memname">void cpConstraintNodeEfficientDraw </td>
          <td>(</td>
          <td class="paramtype">cpConstraint *&#160;</td>
          <td class="paramname"><em>constraint</em></td><td>)</td>
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<p>Draw a constraint without the pre/post states. Use the pre/post calls above to draw many constraints at once </p>

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          <td class="memname">void cpConstraintNodePostDrawState </td>
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<p>GL post draw state for <a class="el" href="interfacecp_constraint_node.html">cpConstraintNode</a> </p>

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          <td class="memname">void cpConstraintNodePreDrawState </td>
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<p>GL pre draw state for <a class="el" href="interfacecp_constraint_node.html">cpConstraintNode</a> </p>

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